Tuesday, 17 July 2012

Working with Libgdx

Have decided to start working with Libgdx to see if i can build a half decent game for the Android platform. The great thing about it is i can run programs on the desktop in Java first without having to use an emulator. Being in Java it's all very easy to code, with the exception that i now have to learn about OpenGL again and how to use shaders, which has been slow to progress.

If i figure out how to use shaders (maybe only partially how they work) it opens up a lot more options  eye candy for making game look better  such as water effects, bloom shaders and cell shaders.

The Libgdx documentation itself seems to be a bit sparse in places as the developers seem to be far more focused on fixing bugs and rapidly developing new features.

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